GDC 2005

I’ve posted my slides and paper from GDC 2005. If you have any questions about his paper leave a comment and I’ll try to respond for everyone’s benefit.

Hello

Welcome to my blog. I’m a physics programmer at Blizzard Entertainment in Irvine, California. I spend many of my waking (and sometimes non-waking) hours thinking about game physics. So I thought I would start a blog to share my thoughts with my fellow physics junkies.

I should warn you that game physics is a highly mathematical and esoteric topic. If you don’t understand my posts, please check the links for reference material and post a comment if all else fails.