Archive for March, 2006

Buoyancy Gem

A while ago, I mentioned that I was interested in writing a Gem on buoyancy. Well GPG6 is now available with my buoyancy Gem. The title is “Exact Buoyancy for Polyhedra.” I hope you find it useful.

Buoyancy Simulation

GDC 2006 Download

You can download my GDC tutorial here:

GCD 2006 Slides and Code

GDC 2006

I’m giving a physics tutorial at the GDC this year, along with some other math-heads.

Physics for Games Programmers

I’m presenting a new algorithm based on sequential impulses. I developed this algorithm in the pursuit of extreme simplicity. It is much easier to grok and implement than my Iterative Dynamics paper. I will post the tutorial and demo code here after the conference.

If you can make it to the tutorial, please introduce yourself. I always look forward to meeting people interested in physics programming. I’ll be there the whole week, so you will probably find me in any of the physics presentations.