Buoyancy
I wrote a chapter in Game Programming Gems 6 about the buoyancy algorithm I used in Tomb Raider. The algorithm is suited for polyhedra on flat water surfaces. I posted the code on the downloads page.
I wrote a chapter in Game Programming Gems 6 about the buoyancy algorithm I used in Tomb Raider. The algorithm is suited for polyhedra on flat water surfaces. I posted the code on the downloads page.