GDC 2006
I’m giving a physics tutorial at the GDC this year, along with some other math-heads.
I’m presenting a new algorithm based on sequential impulses. I developed this algorithm in the pursuit of extreme simplicity. It is much easier to grok and implement than my Iterative Dynamics paper. I will post the tutorial and demo code here after the conference.
If you can make it to the tutorial, please introduce yourself. I always look forward to meeting people interested in physics programming. I’ll be there the whole week, so you will probably find me in any of the physics presentations.
April 18th, 2006 at 7:26 am
It is indeed incredibly simple, and seems to work fairly well. Are you planning on improving this to make a complete 2D physics library?
April 23rd, 2006 at 2:30 pm
I hope to continue giving the tutorial at the GDC for a few years. So I will be maintaining it over that period. I want the code to serve as a tutorial, so my goal is to keep it as simple as possible.
It is open source, so anyone is free to enhance it as they see fit.