GDC 2006

I’m giving a physics tutorial at the GDC this year, along with some other math-heads.

Physics for Games Programmers

I’m presenting a new algorithm based on sequential impulses. I developed this algorithm in the pursuit of extreme simplicity. It is much easier to grok and implement than my Iterative Dynamics paper. I will post the tutorial and demo code here after the conference.

If you can make it to the tutorial, please introduce yourself. I always look forward to meeting people interested in physics programming. I’ll be there the whole week, so you will probably find me in any of the physics presentations.

2 Responses to “GDC 2006”

  1. Ville Mönkkönen Says:

    It is indeed incredibly simple, and seems to work fairly well. Are you planning on improving this to make a complete 2D physics library?

  2. Erin Catto Says:

    I hope to continue giving the tutorial at the GDC for a few years. So I will be maintaining it over that period. I want the code to serve as a tutorial, so my goal is to keep it as simple as possible.

    It is open source, so anyone is free to enhance it as they see fit.

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